More Troops!

One of the big challenges facing the dev team here at Trapdoor Bear is constantly pushing the boundaries of what a PC can realistically do.  Today I've been focusing on optimizing scripts and physics elements within Unity to allow us to move more units around simultaneously.

During a stress test today, I've managed to insert over 350 very complex, multi-collider, independent units into the game, all moving and responding to a single Troop Movement line.  I surmise we'll be able to even double that number when we begin to add our dynamic LOD and planning phase unit icons into the mix when the camera zooms out.

 

 

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