Category Archives: Developer Blog

Hard Hitting Laser Units

One of the development ideas that we are really excited about for Cradle of Humanity is the unit design. Because each unit is made of voxels, every block counts. Each block is a layer of armor, the barrel of a gun, a tank tread, or a power core. When these blocks take damage, and the unit...

More Troops!

One of the big challenges facing the dev team here at Trapdoor Bear is constantly pushing the boundaries of what a PC can realistically do.  Today I've been focusing on optimizing scripts and physics elements within Unity to allow us to move more units around simultaneously.

During a stress test today, I've managed to insert over 350 very complex, multi-collider, independent units into the game, all moving and responding to a single Troop Movement line.  I surmise we'll be able to even double that number when we begin to add our dynamic LOD and planning phase unit icons into the mix when the camera zooms out.

 

 

Getting to the Good stuff!

Justin here! Popped a few images in the screenshots page, been doing a lot of work getting the UIs and finally space to planet transitions working which should lead me back to the ground game work I've been unceremoniously putting off for a few weeks now. Big changes to the Movement and Behaviour systems in the coming...