Creating Levels

We are getting ever closer to our playable Alpha, and a big step is creating the maps where battles will take place. Our game takes place all over the solar system, so we are making the maps  look and feel like other worlds. This includes geological features, colour, strategic worth, and scale of the actual...

Hard Hitting Laser Units

One of the development ideas that we are really excited about for Cradle of Humanity is the unit design. Because each unit is made of voxels, every block counts. Each block is a layer of armor, the barrel of a gun, a tank tread, or a power core. When these blocks take damage, and the unit...

More Troops!

One of the big challenges facing the dev team here at Trapdoor Bear is constantly pushing the boundaries of what a PC can realistically do.  Today I've been focusing on optimizing scripts and physics elements within Unity to allow us to move more units around simultaneously.

During a stress test today, I've managed to insert over 350 very complex, multi-collider, independent units into the game, all moving and responding to a single Troop Movement line.  I surmise we'll be able to even double that number when we begin to add our dynamic LOD and planning phase unit icons into the mix when the camera zooms out.



How Custom Units Work

Cradle of Humanity allows the player to create the units they want to use in the game. They will start with a basic set of parts, with many more available. As the player progress in the game, they will come against enemies and make allies that have different units and parts. They will be able...