Yearly Archives: 2017

Creating Levels

We are getting ever closer to our playable Alpha, and a big step is creating the maps where battles will take place. Our game takes place all over the solar system, so we are making the maps  look and feel like other worlds. This includes geological features, colour, strategic worth, and scale of the actual...

Hard Hitting Laser Units

One of the development ideas that we are really excited about for Cradle of Humanity is the unit design. Because each unit is made of voxels, every block counts. Each block is a layer of armor, the barrel of a gun, a tank tread, or a power core. When these blocks take damage, and the unit...