Monthly Archives: November 2016

Getting to the Good stuff!

Justin here! Popped a few images in the screenshots page, been doing a lot of work getting the UIs and finally space to planet transitions working which should lead me back to the ground game work I've been unceremoniously putting off for a few weeks now. Big changes to the Movement and Behaviour systems in the coming...

Inch by Inch – The November Edition

We've made some excellent progress in November, mostly due to a 3 hour white board meeting where we worked out many of the MTMO issues we've been having. We have a road map to bring us to a playable demo later this month. We are really excited to begin showcasing what we've been working...